Matthew S Weston


Age: 24


Location: Bay Area, CA


Bio: I am a creative problem solver at my core and ready for any challenge ahead. I constantly refine my ability to turn ideas & concepts into released projects. I have been solo developing games, programming custom software, and making music since age 15.


  • 2020 - Now

    Western Dovetail Full stack developer

    Solo converting 12-15 year-old apps, writing new software & automations to streamline company production.


  • 2019 - 2021

    Quantitative & Automated trading engineer

    Developed automated investment strategies based on mathematical models & statistical analysis. Variations of this model run 24/7 on a server to this day.


  • 2016 - 2019

    County of Napa IT & Development

    Part-time front & backend development converting old ASP into .NET MVC format while making an all-in-one app for all relevant services.


  • 2016

    C++ Game development bootcamp

    Taken at Stanford through Villanova University. I learned about core game development and programming concepts.



Drift.Wav II


Develop Time: 1 Year


Team Size: Solo Developed


Concept: Online multiplayer & singleplayer drifting game with multiple online leaderboards.


Gameplay: Drift around in a free-roam map with friends or select one of the many game-modes with different types of AI drivers to earn cash to purchase & tune cars, upgrade garages to hold more vehicles and much more.



Store page link: ( click me )

Dream Slayers


Develop Time: 8 Months


Team Size: Solo developed w/ part-time 2D artist


Concept: Online co-op & singleplayer extraction game with RPG elements.


Gameplay: Gather resources, craft items, enchant, buy or sell gear. Select a dungeon tier to load into and fight your way through enemies. Extract early or get to the final boss to get better gear and earn more money


Store page link: ( click me )

The Traveler


Develop Time: 400 Hours


Team Size: Solo Developed


Concept: Singleplayer 2D platformer with difficult controls and leaderboard for top-score.


Gameplay: Work your way through a cave where everything gets faster and more difficult as time goes on. Collect coins to upgrade stats and purchase abilities & cosmetics. The higher you go, the more score you get as well as better coins with more value. As long as any part of your body touches a platform, you get your jump back which allows for some fun creativity!


Store page link: ( click me )

Drift.Wav


Develop Time: 3-4 Months


Team Size: Solo Developed


Concept: Online multiplayer & singleplayer basic 3D drifting game with game-modes and cars to select.


Gameplay: Free-roam drift in multiplayer with friends, or select a game-mode to earn money and get as far as you can while avoiding obstacles. This game was developed with no intention of simulating real car mechanics although I did learn a lot about them to get the effects that I wanted.


Store page link: ( click me )

Try Me


Develop Time: Less than 100 Hours


Team Size: Solo Developed


Concept: Singleplayer basic 3D platformer game with increasingly harder levels and an endless mode with leaderboards for each option.


Gameplay: Roll and bounce around in an atmospheric environment with screen-punchingly difficult controls and attempt to get a leaderboard spot in one of the levels or in endless mode. Concept grapple mechanics where added but never improved upon.


Store page link: ( click me )