Age: 24
Location: Bay Area, CA
Bio: I am a creative problem solver at my core and ready for any challenge ahead. I constantly refine my ability to turn ideas & concepts into released projects. I have been solo developing games, programming custom software, and making music since age 15.
2020 - Now
Solo converting 12-15 year-old apps, writing new software & automations to streamline company production.
2019 - 2021
Developed automated investment strategies based on mathematical models & statistical analysis. Variations of this model run 24/7 on a server to this day.
2016 - 2019
Part-time front & backend development converting old ASP into .NET MVC format while making an all-in-one app for all relevant services.
2016
Taken at Stanford through Villanova University. I learned about core game development and programming concepts.
Develop Time: 1 Year
Team Size: Solo Developed
Concept: Online multiplayer & singleplayer drifting game with multiple online leaderboards.
Gameplay: Drift around in a free-roam map with friends or select one of the many game-modes with different types of AI drivers to earn cash to purchase & tune cars, upgrade garages to hold more vehicles and much more.
Develop Time: 8 Months
Team Size: Solo developed w/ part-time 2D artist
Concept: Online co-op & singleplayer extraction game with RPG elements.
Gameplay: Gather resources, craft items, enchant, buy or sell gear. Select a dungeon tier to load into and fight your way through enemies. Extract early or get to the final boss to get better gear and earn more money
Develop Time: 400 Hours
Team Size: Solo Developed
Concept: Singleplayer 2D platformer with difficult controls and leaderboard for top-score.
Gameplay: Work your way through a cave where everything gets faster and more difficult as time goes on. Collect coins to upgrade stats and purchase abilities & cosmetics. The higher you go, the more score you get as well as better coins with more value. As long as any part of your body touches a platform, you get your jump back which allows for some fun creativity!
Develop Time: 3-4 Months
Team Size: Solo Developed
Concept: Online multiplayer & singleplayer basic 3D drifting game with game-modes and cars to select.
Gameplay: Free-roam drift in multiplayer with friends, or select a game-mode to earn money and get as far as you can while avoiding obstacles. This game was developed with no intention of simulating real car mechanics although I did learn a lot about them to get the effects that I wanted.
Develop Time: Less than 100 Hours
Team Size: Solo Developed
Concept: Singleplayer basic 3D platformer game with increasingly harder levels and an endless mode with leaderboards for each option.
Gameplay: Roll and bounce around in an atmospheric environment with screen-punchingly difficult controls and attempt to get a leaderboard spot in one of the levels or in endless mode. Concept grapple mechanics where added but never improved upon.